A WIP Building generator tool for my first block in Y2 BUAS, I used Anastasia Opara's Procedural lake house tutorial as a base reference to get into building generation. After the first video I started to understand the Houdini pipeline and how vex works and decided to develop my tool from there. The tool should be used to convert block-out geometry in unreal engine into buildings. The tool currently allows for asset instancing but will be further developed for blueprint placement, this will allow for procedural placement of moving geometry. (think flags, vents, vines)
In engine prototype, It still has some issues but the base to develop from is there