This was a 2 week sprint for a school project. Our team had the idea for a tile capturing game like splatoon, but visualizing the captured area using Flowers and nature. I decided to look at generating flowers to be able to make the capturing more visually interesting. I've tried 2 different methods of exporting to unreal. Alembics allow for the visualization to be as intended fully textured and animated, the drawback is performance when there's a lot of flower spawn. VAT's optimize performance a lot but with the current setup you cant export Uv's with the model.